.:: Artificial Life Simulator ::.
Artificial Life Simulator
This project is a simulation of virtual creatures that move around and eat each other. Each creature contains a randomly generated computer program that tells it what to do. A creature must charge itself up from the energy it has before it can perform an action. Idling will also run down its evergy in order to promote activity. After the energy is depleated the creature dies. New creatures are created using the most sucessful code from previous generation, with minor mutations.